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UNREAL ENGINE · MODULAR MMO FRAMEWORK

Your own MMORPG.
Your own rules.

Whether you want a classic MMORPG inspired by Knight Online and Metin2, or a next-generation experience inspired by Black Desert and AION 2.

Use iWsMMO to edit ready-made systems without writing code. Define your game’s rules, from characters and combat to the economy and party dungeons. Classic, modern, or beyond both: the world is yours.

A modular MMO framework under development.

IMAGINE A WORLD

CLASSIC MMORPG SPIRIT. MODERN POSSIBILITIES.

Start with your vision,
not a fixed template.

On your own or with a team, combine ready-made systems with your own content. You decide which world to build.

01 / CLASSIC MMORPG SPIRIT

Build your party.
Make your name.

Knight Online · Metin2

Target selection, class roles, monster hunting, valuable loot, item upgrades, player markets, and clan rivalry. Bring the classic MMORPG feel to your own world.

Explore classic systems

02 / A MODERN MMORPG APPROACH

Design the movement.
Make every impact count.

Black Desert · AION 2

Free aiming, movement-driven skills, area attacks, multiple projectiles, visual effects, mounts, and customizable interfaces. Shape a modern experience with your own content.

Explore modern tools

03 / AND BEYOND

Choose your own idea,
not a fixed mold.

Your world · Your rules

Combine a classic economy with modern combat. Create a distinctive game identity with party dungeons, pets, quests, and your own art style.

Explore every possibility
24 system areas · 241 feature and setting detailsPets, mounts, dungeons, clans, economy, combat, and much more.Explore from A to Z ↗

No-code editing covers the areas supported by the ready-made panels. Game names are style references, not claims of exact copies or brand affiliations.

THE STORY STARTS WITH YOU

Players see a world.
You see possibilities.

A merchant in a town square. A quest leading to a distant castle. An encounter that brings your team together. Behind every experience are systems that complement one another.

A four-person adventuring party in a stone-built trading city at blue hour, illuminated by purple crystals and warm lanterns.
Concept art

EXPLORATION · TRADE · STORY

Let every path tell a story.

Images labeled “Concept art” on this page were generated with AI and are not actual gameplay footage.

FROM YOUR IDEA INTO THE GAME

Twelve editor panels.
Built to work together.

Adapt ready-made systems to your design. Manage data, content, and supported rules through panels inside Unreal Editor.

No-code editing covers the areas supported by the ready-made panels. New mechanics and custom behaviors may require additional development.

A party using purple magic faces a giant stone-and-armored guardian in a ruined cathedral courtyard.
Concept art

ENCOUNTER · STRATEGY · REWARD

Behind an unforgettable moment:
the choices you make.

The enemy’s strength. The skill’s timing. The reward earned.
Details shape the experiences players remember.

INSIDE UNREAL EDITOR

Make a decision.
See it in your game.

Editor panels create a practical workspace between your ideas and your in-game content.

  1. 01

    Choose your system

    Open the enemy, item, quest, or other supported panel you want to work on. Select the relevant record or profile.

  2. 02

    Add your own touch

    Edit supported values, content links, and rules. Give your world its identity through these choices.

  3. 03

    Save and test in-game

    Complete the relevant system’s save, publish, load, or packaging steps. Check the result in the game.

BEHIND THE PANELS

An MMO foundation.
Systems working together.

Connected game systems

Inventory, equipment, banking, parties, chat, trading, and clans are all parts of the same modular project.

Dedicated Server

Player requests are evaluated on the server against permissions, ownership, and game rules.

Backend and SQL

Persistent player data is processed in the backend and database layers. Results of in-game changes are delivered to players through the game server.

YOUR QUESTIONS

Before
you begin.

Is this a game or a development framework?

The project presented here is a modular MMO framework and editor panels being developed in Unreal Engine. Development is ongoing. The aim is to let you shape your own MMO experience using ready-made systems.

What can I change without writing code?

You can edit the values, content, and rules supported by the ready-made panels. New mechanics may require coding. Technical knowledge is still needed for Unreal Engine, content preparation, packaging, and server management.

Can I use my own models and content?

Compatible content you have the rights to use can be linked to the relevant systems. Check skeleton and animation compatibility for characters, and the required structure and settings for other assets.

Where can I find demo, pricing, and license information?

No demo, pricing, or license offer is currently announced on this page. Follow development updates and new announcements through the official channels below.

FOLLOW THE JOURNEY

Watch this world
take shape.

Follow the panels, development milestones, and new announcements.
Tell us which system you want to see first in the YouTube poll.